The giant Samsung and Facebook subsidiary Oculus VR will launch in November the first virtual reality headset widely available to consumers. The headset, called the Gear VR , will cost $99 and work with mobile devices, including Samsung's lineup of phones from this year such as the newly released Note 5 and Galaxy S6 .
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A long time coming
VR has been a common trope in science fiction -- think Star Trek -- where it's been a key element of training and entertainment simulations. But its history in the real world has been marked by frustration as clunky technology and high price tags discouraged both companies and consumers from embracing it.
After decades of false starts, including the high-profile failure of game giant Nintendo's Virtual Boy, the industry may have a product it can sell at an affordable price. VR headsets contain hundreds of high-tech parts, many of which are also used in smartphones, a booming market where leading companies have driven down costs for everything from high-quality screens to gyroscopic sensors.
Palmer Luckey, the 23-year-old inventor behind Oculus, is also behind the optimism. His Rift headset reignited interest in VR when it was announced in 2012, promising to make the technology affordable and easy to use. Oculus quickly became one of the leading companies making the technology, attracting some of the most high-profile names in the technology industry, such as VR researcher Michael Abrash and game making legend John Carmack, who headed development of key games like Doom and Quake.
Abrash said the attention the industry is getting and the speed with which it's growing has been surprising. "Just a few years ago, all of this would have been totally inconceivable," he said.
Oculus also offered details about the touch-controllers it developed for the Rift headset. The company said they'll be offered to consumers by the middle of next year, and that Oculus will have a compliment of games and experiences prepared. One will be called Toy Box, in which people can stack blocks, throw balls and shoot guns.
All of this will likely attract enthusiasts to purchase its device, but it's unclear whether general consumers will buy in. Zuckerberg said that even smartphones didn't sell in large numbers initially, and he suggested VR might follow that trend as well. "Facebook is committed to this for the long term," he said.
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Edited by Empire